Wandering through the expanses of hands went to wikipedia article on HoMM and was seen following fact: since the release of the first game of the series has passed 18.5 years, and beloved by many HoMM 3 - 15 years. I am sure that for many Habré "Heroes" really opened the world of computer games. I do not belittle the fact epic things like Doom, Heretic, romcool Hexen, or bozheupasi, Tetris and Pacman. However, a series of games Heroes igrostroy led, in my opinion, to a new level, a level which reach still a force of only units for example, I adored The Last Of Us, the guys there such a plot fire, game console and heavy regeneration xn no , walking, lutish, kill, hadrkor in all fields, as done before, and the cut scenes are pulling for an Oscar for best screenplay eka ... I have suffered it, with their multi-million dollar budgets, new engines, next-gen graphics and the army of marketers. Almost twenty years ago, the world saw the founder of a whole generation of players. What is most surprising, the game is not forgotten. Subsequent parts of this success had no effect, but if you know how to play the hero, then it's like riding a bike. Someone saw them on the computer and ask to ride a circle already know what you want to do you in the next couple romcool of days.
Where the shoe pinches As many know, this epic legs grow even from 1987, namely from the first CRPG Might and Magic. Google told me that the first part of the game mechanics Might and Magic based on the principles laid down in the Dungeons romcool & Dragons albeit with amendments under the cruel realities and then igroproma igromeha computer. Complete freedom of action in the course of the passing game was a significant plus. Problems romcool Negro sheriff do not care, as they say, finish the game as to fulfill the purpose set before you in the beginning, but when and how you execute romcool it, it's your business that, I tell you, even for games today, very unusual. Then there were the Might & Magic II: Gates to Another World, but, in fact, in 1990, when the author has not yet appeared on the light, saw the light of all father-incremental strategies King's Bounty.
Vincent DeKvattro memories, art director King's Bounty: John (Van Caneghem), Mark (Caldwell), and all New World Computing, whiling away spare time playing board games. It was part of the development process and helped us to create our own designs. One of the most favorite game was Ogre, outstanding strategy emerged from the murky depths of the seventies and partly based on the mechanics of AD & D. We adored her. John decided romcool that she would make a good start for a new computer game. So began the story of King's Bounty. We pored over a few months, design, processing interface and balance during lunch breaks. Initially, we used toy soldiers and lined paper. Helped us only your own imagination and creative spirit. " Then there were other parts of "Might and Magic" romcool custom project King's Bounty II, which was released in the year 1992-1993. Incidentally, it is in this game, we can see the grandparent market resources in Heroes of Might and Magic II. Compared romcool to the original King's romcool Bounty, Kharkov programmer Sergey romcool Prokofiev made some serious modifications and improvements. For example, in the second part of the game maps are generated randomly. Then there were a few games Might and Magic, and already in 1995 they were the world, Heroes of Might and Magic. I have not seen, but they say it was cool HoMM I, unfortunately, the website expired on a number of objective reasons and the lack of a PC in those hard times. However, mention them undoubtedly necessary, as though things are not as iconic as the third part, but how do you go by? Involuntarily surfaced on the words of Sergei Lukyanenko, romcool God knows where I once read, perhaps in the afterword to the book "Labyrinth of Reflections" (full text available here): One day I happened to visit a friend, a man in all respects romcool serious , a lover of classical joys of life, passionate about his work and completely indifferent to computer games. The first thing I put on the computer Heroes of Might & Magic and began to play. Some time each watching TV, then sat down nearby romcool and began to ask what, in fact, is going on here. I explained. Somewhere in the first hour of the night I went to bed, leaving newfound adept playing this beautiful machine. I woke up to the familiar sound of pain, which the phoenix bird crumble to pieces. Glass, they can be seen. In the window shone dim dawn, the clock was six in the morning. I went into the next room. On this night, the dark forces of the universe from the new enthusiast got a good sacrifice. Was burn at least two packs of cigarettes, and poured on the altar of the game bottle of gin and tonic. A friend looked at me red, but happy eyes. - You've got a meeting today with the Minister - I reminded him. - Today? - Yes. A few hours later. Leaving ... an important business meeting each soul wished me: - a fire-breathing phoenix you in the army! And then I realized that not only bo
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