Drum Roll - Dark Horse | GamesFanatic.pl
Recent comments about Deutscher sipio SpielePreises 2013 Bite of Deutscher SpielePreises 2013 WRS on TOP 10 - announced this year's goodmans Essen stalker trivia about TOP 10 - announced this year's Essen Cin trivia about TOP 10 - announced this year's Essen Veridiana trivia about The Great Railway CONTEST! goodmans WRS of the Great Railway CONTEST! WRS of the Great Railway CONTEST! WRS of the Great Railway CONTEST! WRS of the Great Railway CONTEST!
Recent glance Schnappt Hubi - Chasing Hubim houses of the world - board games and life Tonga Bonga - From the old shelves cz.26 La Boca - ZnajZnak glance - and you know the symbols of modern history? Thu. 2
The games are sometimes like infatuation. At least I still had in this case. The more that (granted without hitting) I am a visual learner. Good half years ago, I saw the beautiful graphics and I was hooked. Fast reading instruction promised decent middleweight title eurogier gravity and such position is never enough, because the are a good bridge between the family and playing something else. So immediately Drum Roll came to my shopping list that I planned just after Essen. At the end of the recent fate brought us together so I could see if infatuation turn into something more ...?
Each player has a chance goodmans to play the head of the circus, which will be toured other European cities so that the total in the game three big performances. Before each show, the stage of the preparation, which can last for five or even seven rounds. It depends on the players themselves, as the 5th and 6th round vote if they start to play or we continue to prepare. Round and consists of two phases. The first is the choice of action that is in accordance with the mechanics of worker placment or put our tags. If that's all they will realize our plans. The second phase is simply a disposal of our resources.
The action primarily employ artists (at the beginning of the course, you have to pay accordingly), technical staff and besides investing in the circus and sell tickets. But the most important thing is to provide a longer employed by our artists appropriate "resources". Thanks to them, they can during the show to give everything. These resources are symbolized by the five colors of the ankles and means: sample, equipment, publicity, costumes and props.
Depending on what they can deliver them to have poor performance (one store), good performance (two) and very good (three), which is marked with yellow stars on the cards. Of course, for each of the contractors combination of resources needed is different. And depending on the quality of their performance receive various perks. We have magicians, who, by their personal charm that make investments get more cards in your hand (also in the game has a limit of two cards of investment increased by 1 for every magician in a circus). Acrobats delight audiences so that we get the additional profit. Circus freaks somehow handled by the trailer for artists (sometimes you need them in return provide something else). Every artist dreams to have the trailer for yourself. So much so that when we deliver it to him to demand a lower salary of one coin. Another category is the jugglers who your skills handled by additional resources. Well, they were animal trainers. These are slightly challenging, because right after the show wanting to have something (any resource) but it pays back just like acrobats additional earnings.
And here comes the theory, one of the main dilemmas in the game. Now artists who got everything they wanted resources (three blocks) or do a very good performance can either give us some benefit discussed above, or to retire. Going into retirement and is probably the best feature description of what I heard because the artist card tipping over. We give in this way, with the added benefit but for the first, we get victory points and secondly we have less to pay him under the salary (pension? goodmans '). That's right is not easy. After each show follows the worst moment for the player, because it has to pay the salary of the individual artists goodmans (and recruited technical staff). For each coin are missing in the back of victory points. We must also remember that the first stock of what you can see on the card must be provided to our artists to performance, otherwise leave us, demanding severance and receiving valuable point.
Artists and their desires is the most important thing in the circus. Another important issue is the technical staff. And among them count above all personal goodmans assistants who help meet the needs of circus augmenting our resources (roughly goodmans speaking turn a cube into two). The second major group consists of agents who get along with artists (convert any ankle on one of two specific goodmans colors). Even if we have recruited a few of them, the phase distribution
Recent comments about Deutscher sipio SpielePreises 2013 Bite of Deutscher SpielePreises 2013 WRS on TOP 10 - announced this year's goodmans Essen stalker trivia about TOP 10 - announced this year's Essen Cin trivia about TOP 10 - announced this year's Essen Veridiana trivia about The Great Railway CONTEST! goodmans WRS of the Great Railway CONTEST! WRS of the Great Railway CONTEST! WRS of the Great Railway CONTEST! WRS of the Great Railway CONTEST!
Recent glance Schnappt Hubi - Chasing Hubim houses of the world - board games and life Tonga Bonga - From the old shelves cz.26 La Boca - ZnajZnak glance - and you know the symbols of modern history? Thu. 2
The games are sometimes like infatuation. At least I still had in this case. The more that (granted without hitting) I am a visual learner. Good half years ago, I saw the beautiful graphics and I was hooked. Fast reading instruction promised decent middleweight title eurogier gravity and such position is never enough, because the are a good bridge between the family and playing something else. So immediately Drum Roll came to my shopping list that I planned just after Essen. At the end of the recent fate brought us together so I could see if infatuation turn into something more ...?
Each player has a chance goodmans to play the head of the circus, which will be toured other European cities so that the total in the game three big performances. Before each show, the stage of the preparation, which can last for five or even seven rounds. It depends on the players themselves, as the 5th and 6th round vote if they start to play or we continue to prepare. Round and consists of two phases. The first is the choice of action that is in accordance with the mechanics of worker placment or put our tags. If that's all they will realize our plans. The second phase is simply a disposal of our resources.
The action primarily employ artists (at the beginning of the course, you have to pay accordingly), technical staff and besides investing in the circus and sell tickets. But the most important thing is to provide a longer employed by our artists appropriate "resources". Thanks to them, they can during the show to give everything. These resources are symbolized by the five colors of the ankles and means: sample, equipment, publicity, costumes and props.
Depending on what they can deliver them to have poor performance (one store), good performance (two) and very good (three), which is marked with yellow stars on the cards. Of course, for each of the contractors combination of resources needed is different. And depending on the quality of their performance receive various perks. We have magicians, who, by their personal charm that make investments get more cards in your hand (also in the game has a limit of two cards of investment increased by 1 for every magician in a circus). Acrobats delight audiences so that we get the additional profit. Circus freaks somehow handled by the trailer for artists (sometimes you need them in return provide something else). Every artist dreams to have the trailer for yourself. So much so that when we deliver it to him to demand a lower salary of one coin. Another category is the jugglers who your skills handled by additional resources. Well, they were animal trainers. These are slightly challenging, because right after the show wanting to have something (any resource) but it pays back just like acrobats additional earnings.
And here comes the theory, one of the main dilemmas in the game. Now artists who got everything they wanted resources (three blocks) or do a very good performance can either give us some benefit discussed above, or to retire. Going into retirement and is probably the best feature description of what I heard because the artist card tipping over. We give in this way, with the added benefit but for the first, we get victory points and secondly we have less to pay him under the salary (pension? goodmans '). That's right is not easy. After each show follows the worst moment for the player, because it has to pay the salary of the individual artists goodmans (and recruited technical staff). For each coin are missing in the back of victory points. We must also remember that the first stock of what you can see on the card must be provided to our artists to performance, otherwise leave us, demanding severance and receiving valuable point.
Artists and their desires is the most important thing in the circus. Another important issue is the technical staff. And among them count above all personal goodmans assistants who help meet the needs of circus augmenting our resources (roughly goodmans speaking turn a cube into two). The second major group consists of agents who get along with artists (convert any ankle on one of two specific goodmans colors). Even if we have recruited a few of them, the phase distribution
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